Genre: Visual Novel, Otome
Release Date: May 25th, 2018
Finally, we’ve reached the end of the road. After two okay entries, what awaits us in the final volume? Will the Shell route bait from other volumes be worth it?
To be fair, the answer to one of those questions is not so bad.
Volume three isn’t without its faults, but it’s on par with the rest of Majestic☆Majolical’s entries, so at least it’s not a huge downgrade nor anything as negative as that. I don’t know how they dropped the ball so badly with Shell, though. The hype about his route? Gone. Found dead in a ditch. Somehow, the one character that has been teased throughout the entirety of the series actually has one of the sloppiest routes.
I suspected Ruu would be the extra, unnecessary and forgettable route, in lieu of the fact that he was close to non-existent in previous volumes. However, his route along with Chalcedony as a character is the saving grace of the volume. The pacing of Shell’s route is all over the place, and his personality makes it seem like three different brain cells were arguing in a room while developing his route, with different ideas on what they wanted to do for his narrative.
I’m not implying Ruu’s route is perfect. Nonetheless, it’s much better than Shell’s. The poor, tsundere childhood rival with a huge crush gets shafted so hard that every other part of the plot appears to be a masterpiece in comparison. The entirety of Shell’s route is some odd push and pull game between him and Lapis; it’s just a lot of fluffy filler. Regardless, the writers suddenly decide that they need to dump in as much magical plot as possible in the last 5 minutes of gameplay. The ending’s writing is much worse than most chaotic fanfiction from fanfiction.net back in the 2000s. Seriously, it’s laughable.
Well, at least Ruu is husband material! Or was! Initially!
Okay, I honestly don’t know what to make of Ruu as a character. I think he is at his best at the start of the route, as a ray of sunshine with deep-rooted insecurities that need addressing. It’s not that I hate the bratty personality he reveals later on – it’s just that he was too cute in the beginning and it’s truly a waste to throw that away.
As a whole, Majestic☆Majolical isn’t all that good. As I mentioned when talking about the first volume, it can be described as a lighthearted game. By calling it decent, I’m giving it as much praise as is possible without entering the delusional territory. I won’t lump it in with the list of horrible games I’ve played, but I also won’t lump it in with the good ones. The series will certainly stay in the forgettable shelf and be nothing but a far-off memory a few months from now.
I believe the closest I got to liking the game was in my volume two playthrough, during Shinnosuke’s route. If you really, absolutely want to try Majestic☆Majolical out, then you’re better off picking up a copy of the second entry. Trust me.
These scores pertain Majestic☆Majolical as a whole. The game's atmosphere and resources help its presentation a lot, but the narrative throughout the entirety of the series toes the line between good and bad. Shinnosuke's route was the highest point in the relationship development department, yet even he got shafted by his rushed ending.